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WOWFLOW

2026·founder & full-stack — a generative SaaS·node canvas · 14 model families · two payment rails

A node-based canvas for generating images and video with about fourteen model families behind one interface, a public REST API and billing with card and crypto payments. Built alone from architecture to support: 6,888 lines of vanilla JavaScript with no build step, serverless functions on Vercel, Supabase for auth and data. 124 commits in one summer, live in production.

wowflow — 2026node canvas · 14 model families · two payment rails
~14model families: GPT Image, Flux, Seedance, Kling, Veo, Sora…
2payment rails — Robokassa cards, CryptoBot crypto
124commits, May–Aug 2026
6,888lines of vanilla JS in the canvas core

What it does

You assemble a chain of nodes — prompt, references, model, post-processing — and watch results land on one canvas. References, upscale, image-to-video, lip-sync, batch generation, a gallery, an LLM prompt assistant. Models are routed through a gateway with per-provider pricing, so a user sees the honest price in their currency before pressing the button.

Money and API

Two independent payment rails, webhook handling, one-time top-up tokens against double crediting, balances, transaction history, a welcome bonus. A versioned REST API with user keys and its own docs page — so the same engine serves other people's products, not only the canvas.

Two things I'd show an engineer

An incident with the irreversible loss of 237 user images — diagnosed, and the media storage scheme redesigned so it can't repeat. And a 116 KB UX audit of my own product: six parallel interface reviews with findings verified before acting, which reshaped the key flows.